So it's one asset, but several sides have different looks. For example, the pillar could have one side look nice and pristine, but if I rotate it on the other side, I could have sculpted that super broken and messed up. So you can use it multiple times, rotate it, and none will be the wiser.
When sculpting that modular piece, you can also sculpt each side of the thing differently. There are also tricks on hiding repetitive assets by using decals, vertex painting, or adding other modular pieces on top, like moss or plants. You figure out the recipes on how to create things like rock, wood, etc. As you sculpt more, the faster you become.
How well do the workflows you used translate into production, or how would you change up your approach if time were of the essence?Īhhh see this is why we use that modular workflow I talked about above! Being able to understand what assets can be reused is key because that way you can make that modular piece look awesome, put a lot of detail into it and use it more throughout the environment. Your assets give the scene a level of high frequency detail and the impression of complete uniqueness. I’m glad you guys liked it enough for me to write an article about it! As soon as I finished that game I immediately went to my computer and started creating the fan art scene. Recently, Bluepoint Games' release of the Demon’s Souls remake blew my mind with the amount of detail and gorgeous artwork that they did. The Soulsborne series is what inspired me to pursue my career in game development, especially Dark Souls 3 and Bloodborne. Hence, we will be going through today with my Demon Souls Fan art scene I did a while back. Video games have always been a big part of my entire life, especially the games created by FromSoftware. Before this, I was a student studying environment art for games at Gnomon and developing my skills. I’ve been working here for 2 years and that’s how long I have been in the industry. Excited to be here! I’m Ivanna Liittschwager and I’m a 3D Environment Artist at Santa Monica Studio.
Hey Ivanna, welcome to Beyond Extent and thank you for agreeing to this article! Could you introduce yourself and let us know a little bit more about you and your work?